monkeystore.blogg.se

Return to castle wolfenstein change resolution
Return to castle wolfenstein change resolution







return to castle wolfenstein change resolution
  1. RETURN TO CASTLE WOLFENSTEIN CHANGE RESOLUTION MAC OS
  2. RETURN TO CASTLE WOLFENSTEIN CHANGE RESOLUTION FULL
  3. RETURN TO CASTLE WOLFENSTEIN CHANGE RESOLUTION MAC

* s_alDopplerSpeed ( 9000 ) - the value passed to alDopplerVelocity * s_alDopplerFactor ( 1.0 ) - the value passed to alDopplerFactor * s_alSources ( 128 ) - the total number of sources to allocate * s_alGain ( 1.0 ) - the value of AL_GAIN for each source * s_alPrecache ( 1 ) - cache OpenAL sounds before use * s_useOpenAL ( 1 ) - use the OpenAL sound backend if available * j_yaw_axis - Selects which joystick axis controls yaw. * j_pitch_axis - Selects which joystick axis controls pitch. * j_up_axis - Selects which joystick axis controls up/down. * j_side_axis - Selects which joystick axis controls left/right. * j_forward_axis - Selects which joystick axis controls forward/back. * j_yaw - Joystick analogue to m_yaw, for yaw rotation speed/direction. * j_pitch - Joystick analogue to m_pitch, for pitch rotation speed/direction. * j_up - Joystick up movement speed/direction. * j_side - Joystick analogue to m_side, for side movement speed/direction. * j_forward - Joystick analogue to m_forward, for forward movement speed/direction. * in_keyboardDebug - print keyboard debug info * in_availableJoysticks - list of available Joysticks * con_autoclear ( 1 ) - Set to 0 to disable clearing console input text when console is closed * con_autochat ( 1 ) - Set to 0 to disable sending console input text as chat when there is not a slash at the beginning * cl_mouseAccelOffset ( 5 ) - Tuning the acceleration curve, see below * cl_mouseAccelStyle ( 0 )- Set to 1 for QuakeLive mouse acceleration behaviour, 0 for standard * cl_consoleKeys - space delimited list of key names or characters that toggle the console * cl_cURLLib - filename of cURL library to load * cl_guidServerUniq ( 1 ) - makes cl_guid unique for each server

return to castle wolfenstein change resolution

* cl_aviMotionJpeg ( 1 ) - use the mjpeg codec when capturing video * cl_aviFrameRate ( 25 )- the framerate to use when capturing video * cl_autoRecordDemo ( 0 ) - record a new demo on each map change * cg_fixedAspectFOV ( 1 ) - Use aspect correct FOV when using cg_fixedAspect cvar ( 0 = Off - Use cg_fov, 1 = Automatic FOV based on resolution ) * cg_fixedAspect ( 0 ) - Use aspect corrected HUD/UI ( 0 = Off, 1 = 4:3 style, 2 = Widescreen style ) While playing the game, press ~ to display the console window.Posted By work on Second EGL_wrap AOS4 Version rtcw SP 1.51c: Return to Castle Wolfenstein has been tested on many but not all of the major cards incorporating the chipsets listed below.Įdit the path as necessary if you installed the game to another location.Return to Castle Wolfenstein uses OpenGL to support 3-D hardware accelerator.

RETURN TO CASTLE WOLFENSTEIN CHANGE RESOLUTION FULL

A 100% full OpenGL compliant 3-D video card is required.

RETURN TO CASTLE WOLFENSTEIN CHANGE RESOLUTION MAC

  • Internet play requires at least a 100% Mac compatible 56.6 Kbps modem.
  • Internet (TCP/IP) and LAN (TCP/IP only) play supported.
  • 3D Graphic Acceleration required (ATI Radeon, Nvidia GeForce or later).
  • Power Mac G3/G4/iMac(Flat-Panel or later)/PowerBook G4 (Gigabit Ethernet or later).
  • RETURN TO CASTLE WOLFENSTEIN CHANGE RESOLUTION MAC OS

    Mac OS 9.2 or later with virtual memory.€¢ NOTE: Artphotodude added a Quick-Launcher (JUST UPDATED) for easily picking the Return to Castle Wolfenstein, Project 51, Timegate, Arkot, The Fortress 2 and Vendetta chapters (normally requires changing launch file in Applications folder).Īrchitecture: PPC (Carbonized) x86 (Intel:Mac) You play as a member of the Axis or Allied team, as one of four classes:.Not all of the play modes are available on all of the maps.In Checkpoint (wolf CP) Battle for flag control.

    return to castle wolfenstein change resolution

    Stopwatch (wolf SW) Switch mode, swap sides after each round.Objective (wolf MP) the default multiplayer mode.The multiplayer component of Return to Castle Wolfenstein is a team-based game that pits an Axis team against an Allied team in one of three gameplay modes:.Half the battle is figuring out which works best.There are times for stealth and there are times for all out firepower.Use your wits, agility, and firepower to defeat the enemies awaiting you.Blazkowicz on a desperate mission behind enemy lines. Single & Multiplayer games to choose from: This makes for some very exciting & interesting game play. It blends warfare and the occult mixed in with science fiction, bringing together battles waged between opposing regular armies, mummies, undead warriors, demon bosses and mutant horrors. Return to Castle Wolfenstein is set during World War II, located somewhere in Germany.









    Return to castle wolfenstein change resolution